Add SVG combination tool and plate dimension options
Created combine_svg_vertical.py to vertically stack SVG files with centering
and configurable spacing. Enhanced svg_logo_to_stl.py with plate dimensions
and margin options for better nameplate creation.
combine_svg_vertical.py features:
- Vertically combines two SVG files (icon above text)
- Automatically centers smaller element
- Configurable spacing between elements (default: 20px)
- Configurable margin around composition (default: 10px)
- Preserves individual SVG structure in groups
svg_logo_to_stl.py enhancements:
- Added --plate-width and --plate-height options
- Logo scales to fit within plate dimensions (maintaining aspect ratio)
- Added --margin option for spacing around logo on plate
- Automatic centering of logo on plate
- Reports actual dimensions: plate, logo, margin, and offset
Example usage:
# Combine icon and text
python combine_svg_vertical.py um_grey.svg um_black.svg combined.svg --spacing 114
# Center on 256x256mm plate with 10mm margin
python svg_logo_to_stl.py combined.svg output \
--plate-width 256 --plate-height 256 --margin 10 \
--base-thickness 1.5 --feature-height 2.5
Files:
- combine_svg_vertical.py: Vertical SVG stacking tool
- README_combine_svg.md: Documentation for combine tool
- underground-magnetics-combined.svg: Example combined logo
- svg_logo_to_stl.py: Enhanced with plate dimensions
- command.txt: Updated with new parameters
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -37,11 +37,76 @@ def color_mask(image: np.ndarray, target_rgb: tuple[int, int, int], tolerance: i
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return alpha & (diff <= tolerance)
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def white_color_mask(image: np.ndarray, min_brightness: int = 220) -> np.ndarray:
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alpha = image[..., 3] > 32
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rgb = image[..., :3]
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brightness = np.min(rgb, axis=-1)
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return alpha & (brightness >= min_brightness)
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def detect_color_clusters(image: np.ndarray, tolerance: int = 80, min_pixels: int = 100):
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"""
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Automatically detect distinct color regions in an image.
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Returns list of (color_name, target_rgb, mask) tuples.
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"""
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img_array = np.array(image)
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alpha = img_array[..., 3] > 32
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rgb_pixels = img_array[alpha][:, :3]
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if len(rgb_pixels) == 0:
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return []
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# Get unique colors and their counts
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unique_colors, counts = np.unique(rgb_pixels, axis=0, return_counts=True)
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# Sort by count (most common first)
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sorted_indices = np.argsort(-counts)
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unique_colors = unique_colors[sorted_indices]
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counts = counts[sorted_indices]
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# Cluster similar colors together
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color_clusters = []
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used = set()
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for i, color in enumerate(unique_colors):
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if i in used:
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continue
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# Find all colors within tolerance of this one
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cluster_mask = np.zeros(img_array.shape[:2], dtype=bool)
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cluster_pixels = 0
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for j, other_color in enumerate(unique_colors):
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if j in used:
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continue
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diff = np.linalg.norm(color.astype(np.int16) - other_color.astype(np.int16))
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if diff <= tolerance:
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mask = color_mask(img_array, tuple(other_color), tolerance=tolerance)
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cluster_mask |= mask
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cluster_pixels += counts[j]
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used.add(j)
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if cluster_pixels >= min_pixels:
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# Generate color name
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r, g, b = color
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if r > 200 and g > 200 and b > 200:
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color_name = 'white'
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elif r < 50 and g < 50 and b < 50:
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color_name = 'black'
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elif r > max(g, b):
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color_name = 'red'
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elif g > max(r, b):
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color_name = 'green'
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elif b > max(r, g):
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color_name = 'blue'
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elif r > 200 and g > 200:
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color_name = 'yellow'
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elif r > 200 and b > 200:
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color_name = 'magenta'
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elif g > 200 and b > 200:
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color_name = 'cyan'
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else:
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color_name = f'color_{len(color_clusters)+1}'
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color_clusters.append((color_name, tuple(color), cluster_mask, cluster_pixels))
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# Sort by pixel count (largest first)
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color_clusters.sort(key=lambda x: x[3], reverse=True)
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return [(name, rgb, mask) for name, rgb, mask, _ in color_clusters]
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def signed_area(coords: np.ndarray) -> float:
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@@ -158,55 +223,91 @@ def create_extruded_mesh(polygons, height_mm: float, scale: float, y_flip: bool
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return trimesh.util.concatenate(watertight_meshes)
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def build_logo_meshes(svg_path: Path, width_mm: float, base_thickness: float, feature_height: float, png_width: int):
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def build_logo_meshes(svg_path: Path, width_mm: float, base_thickness: float, feature_height: float, png_width: int,
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plate_width_mm: float = None, plate_height_mm: float = None, margin_mm: float = 0):
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"""
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Generalized function to convert any SVG to 3D meshes.
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Automatically detects colors and creates one part per color.
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Args:
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svg_path: Path to SVG file
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width_mm: Target width in mm (if plate dimensions not specified)
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base_thickness: Thickness of base plate in mm
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feature_height: Height of raised features in mm
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png_width: Resolution for SVG rasterization
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plate_width_mm: Optional plate width - logo will be scaled and centered
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plate_height_mm: Optional plate height - logo will be scaled and centered
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margin_mm: Margin around logo when using plate dimensions
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Returns (base_mesh, color_parts_dict) where color_parts_dict maps color names to meshes.
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"""
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image = render_svg_to_image(svg_path, pixel_width=png_width)
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width_px, height_px = image.size
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scale = width_mm / width_px
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height_mm = height_px * scale
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img_array = np.array(image)
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green_mask = clean_mask(color_mask(img_array, (57, 233, 145), tolerance=80))
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white_mask = clean_mask(white_color_mask(img_array, min_brightness=220))
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# Calculate scaling based on whether plate dimensions are specified
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if plate_width_mm is not None and plate_height_mm is not None:
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# Calculate available space after margins
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available_width = plate_width_mm - (2 * margin_mm)
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available_height = plate_height_mm - (2 * margin_mm)
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# Split green mask into top (icon) and bottom (text) regions
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# Find where white text is located to use as separator
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white_rows = np.any(white_mask, axis=1)
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white_y_coords = np.where(white_rows)[0]
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# Scale to fit within available space (maintaining aspect ratio)
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scale_x = available_width / width_px
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scale_y = available_height / height_px
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scale = min(scale_x, scale_y)
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if len(white_y_coords) > 0:
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white_y_mid = (white_y_coords[0] + white_y_coords[-1]) // 2
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# Actual logo dimensions after scaling
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logo_width_mm = width_px * scale
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logo_height_mm = height_px * scale
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# Green icon: everything above white text
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green_icon_mask = green_mask.copy()
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green_icon_mask[white_y_coords[0]:, :] = False # Zero out everything from white text onwards
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# Calculate centering offsets
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x_offset = (plate_width_mm - logo_width_mm) / 2.0
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y_offset = (plate_height_mm - logo_height_mm) / 2.0
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# Green bottom text: everything below white text
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green_bottom_mask = green_mask.copy()
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green_bottom_mask[:white_y_coords[-1], :] = False # Zero out everything before end of white text
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green_icon_polys = mask_to_polygons(green_icon_mask)
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green_bottom_polys = mask_to_polygons(green_bottom_mask)
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# Use plate dimensions for base
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width_mm = plate_width_mm
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height_mm = plate_height_mm
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else:
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# No white text found, treat all green as one
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green_icon_polys = mask_to_polygons(green_mask)
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green_bottom_polys = []
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# Original behavior: use specified width, calculate height
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scale = width_mm / width_px
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logo_width_mm = width_mm
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logo_height_mm = height_px * scale
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height_mm = logo_height_mm
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x_offset = 0
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y_offset = 0
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white_polys = mask_to_polygons(white_mask)
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# Automatically detect all color regions
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color_clusters = detect_color_clusters(image, tolerance=80, min_pixels=100)
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print(f"Detected {len(color_clusters)} color regions:")
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for name, rgb, mask in color_clusters:
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pixel_count = np.sum(mask)
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print(f" {name}: RGB{rgb} - {pixel_count:,} pixels")
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# Create base plate
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base = trimesh.creation.box(extents=(width_mm, height_mm, base_thickness))
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base.apply_translation((width_mm / 2.0, height_mm / 2.0, base_thickness / 2.0))
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# Features sit exactly on top of the base (no overlap to avoid slicing issues)
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green_icon_mesh = create_extruded_mesh(green_icon_polys, feature_height, scale)
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green_bottom_mesh = create_extruded_mesh(green_bottom_polys, feature_height, scale)
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white_mesh = create_extruded_mesh(white_polys, feature_height, scale)
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# Create mesh for each color
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color_parts = {}
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for name, rgb, mask in color_clusters:
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cleaned_mask = clean_mask(mask)
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polygons = mask_to_polygons(cleaned_mask)
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for mesh in (green_icon_mesh, green_bottom_mesh, white_mesh):
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if mesh is not None:
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# Position features to start exactly at the top of the base
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mesh.apply_translation((0.0, height_mm, base_thickness))
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if polygons:
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mesh = create_extruded_mesh(polygons, feature_height, scale)
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if mesh is not None:
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# Position features to start exactly at the top of the base
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# Apply centering offset when plate dimensions are used
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mesh.apply_translation((x_offset, height_mm - y_offset, base_thickness))
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color_parts[name] = mesh
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return base, green_icon_mesh, green_bottom_mesh, white_mesh
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if plate_width_mm is not None and plate_height_mm is not None:
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print(f"\nPlate dimensions: {plate_width_mm:.1f} x {plate_height_mm:.1f} mm")
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print(f"Logo dimensions: {logo_width_mm:.1f} x {logo_height_mm:.1f} mm")
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print(f"Margin: {margin_mm:.1f} mm")
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print(f"Centering offset: ({x_offset:.1f}, {y_offset:.1f}) mm")
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return base, color_parts
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def _mesh_to_3mf_object(mesh: trimesh.Trimesh, object_id: int, name: str, material_id: int) -> ET.Element:
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@@ -234,21 +335,36 @@ def _mesh_to_3mf_object(mesh: trimesh.Trimesh, object_id: int, name: str, materi
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return obj
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def _add_basematerials(resources: ET.Element) -> int:
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def _add_basematerials(resources: ET.Element, color_names: list[str]) -> dict[str, int]:
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"""
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Add basematerials for all colors.
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Returns dict mapping color name to material ID.
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"""
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basematerials = ET.SubElement(resources, 'basematerials', {'id': '1'})
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ET.SubElement(basematerials, 'base', {
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'name': 'Base',
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'displaycolor': '#000000'
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})
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ET.SubElement(basematerials, 'base', {
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'name': 'Green',
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'displaycolor': '#39e991'
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})
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ET.SubElement(basematerials, 'base', {
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'name': 'White',
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'displaycolor': '#ffffff'
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})
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return 1
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# Color palette for display
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color_palette = {
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'base': '#000000',
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'black': '#000000',
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'white': '#FFFFFF',
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'red': '#FF0000',
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'green': '#00FF00',
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'blue': '#0000FF',
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'yellow': '#FFFF00',
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'magenta': '#FF00FF',
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'cyan': '#00FFFF',
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}
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material_map = {}
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for i, name in enumerate(['base'] + color_names):
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display_color = color_palette.get(name, '#808080') # Default to gray
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ET.SubElement(basematerials, 'base', {
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'name': name.capitalize(),
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'displaycolor': display_color
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})
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material_map[name] = i
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return material_map
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def save_3mf(meshes: dict[str, trimesh.Trimesh], path: Path):
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@@ -258,11 +374,13 @@ def save_3mf(meshes: dict[str, trimesh.Trimesh], path: Path):
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'unit': 'millimeter'
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})
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resources = ET.SubElement(model, 'resources')
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_add_basematerials(resources)
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# Get list of color names (excluding 'base')
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color_names = [name for name in meshes.keys() if name != 'base' and meshes[name] is not None]
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material_map = _add_basematerials(resources, color_names)
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object_ids = []
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current_id = 1
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material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2, 'logo': 0}
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for name, mesh in meshes.items():
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if mesh is None:
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continue
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@@ -311,12 +429,14 @@ def save_3mf_parts(meshes: dict[str, trimesh.Trimesh], path: Path):
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'unit': 'millimeter'
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})
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resources = ET.SubElement(model, 'resources')
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basematerials_id = _add_basematerials(resources)
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# Get list of color names (excluding 'base')
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color_names = [name for name in meshes.keys() if name != 'base' and meshes[name] is not None]
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material_map = _add_basematerials(resources, color_names)
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# Create separate object entries for each mesh
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object_ids = []
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current_id = 1
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material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2}
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for name, mesh in meshes.items():
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if mesh is None:
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continue
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@@ -367,39 +487,46 @@ def main():
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parser = argparse.ArgumentParser(description="Convert a color SVG logo into a layered STL for multi-color printing.")
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parser.add_argument("svg", help="Input SVG file path")
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parser.add_argument("output", help="Base output file path (without extension is fine)")
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parser.add_argument("--width-mm", type=float, default=100.0, help="Final model width in millimeters")
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parser.add_argument("--width-mm", type=float, default=100.0, help="Final model width in millimeters (if plate dimensions not specified)")
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parser.add_argument("--base-thickness", type=float, default=0.8, help="Thickness of the black base in mm")
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parser.add_argument("--feature-height", type=float, default=1.8, help="Height of the raised logo features above the base in mm")
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parser.add_argument("--png-width", type=int, default=2048, help="Rasterization width for SVG rendering")
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parser.add_argument("--plate-width", type=float, help="Plate width in mm - logo will be scaled and centered")
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parser.add_argument("--plate-height", type=float, help="Plate height in mm - logo will be scaled and centered")
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parser.add_argument("--margin", type=float, default=0, help="Margin around logo when using plate dimensions (default: 0)")
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args = parser.parse_args()
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svg_path = Path(args.svg)
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output_prefix = Path(args.output)
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output_prefix.parent.mkdir(parents=True, exist_ok=True)
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base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh = build_logo_meshes(
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base_mesh, color_parts = build_logo_meshes(
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svg_path,
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args.width_mm,
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args.base_thickness,
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args.feature_height,
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args.png_width,
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plate_width_mm=args.plate_width,
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plate_height_mm=args.plate_height,
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margin_mm=args.margin,
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)
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# Save individual STL files for each color part
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base_path = output_prefix.with_name(output_prefix.stem + "_base.stl")
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green_icon_path = output_prefix.with_name(output_prefix.stem + "_green_icon.stl")
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green_bottom_path = output_prefix.with_name(output_prefix.stem + "_green_bottom.stl")
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white_path = output_prefix.with_name(output_prefix.stem + "_white.stl")
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assembled_stl_path = output_prefix.with_name(output_prefix.stem + "_assembled.stl")
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assembled_3mf_path = output_prefix.with_name(output_prefix.stem + "_assembled.3mf")
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parts_3mf_path = output_prefix.with_name(output_prefix.stem + "_parts.3mf")
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saved_base = save_mesh(base_mesh, base_path)
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saved_green_icon = save_mesh(green_icon_mesh, green_icon_path)
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saved_green_bottom = save_mesh(green_bottom_mesh, green_bottom_path)
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saved_white = save_mesh(white_mesh, white_path)
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saved_parts = {}
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for color_name, mesh in color_parts.items():
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part_path = output_prefix.with_name(output_prefix.stem + f"_{color_name}.stl")
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if save_mesh(mesh, part_path):
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saved_parts[color_name] = part_path
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# Concatenate all meshes into a single object
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assembled_mesh = trimesh.util.concatenate([m for m in (base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh) if m is not None])
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all_meshes = [base_mesh] + list(color_parts.values())
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assembled_mesh = trimesh.util.concatenate([m for m in all_meshes if m is not None])
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assembled_mesh.export(assembled_stl_path)
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# For 3MF assembled version, export as a SINGLE mesh object
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@@ -409,25 +536,19 @@ def main():
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}, assembled_3mf_path)
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# Export as separate parts in assembly for multi-color selection
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save_3mf_parts({
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'base': base_mesh,
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'green_icon': green_icon_mesh,
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'white_text': white_mesh,
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'green_text': green_bottom_mesh,
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}, parts_3mf_path)
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parts_dict = {'base': base_mesh}
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parts_dict.update(color_parts)
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save_3mf_parts(parts_dict, parts_3mf_path)
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print("Created files:")
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print("\nCreated files:")
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if saved_base:
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print(f" Base STL: {saved_base}")
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if saved_green_icon:
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print(f" Green icon STL: {saved_green_icon}")
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if saved_green_bottom:
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print(f" Green bottom text STL: {saved_green_bottom}")
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if saved_white:
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print(f" White text STL: {saved_white}")
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for color_name, part_path in saved_parts.items():
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print(f" {color_name.capitalize()} STL: {part_path}")
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print(f" Assembled STL: {assembled_stl_path}")
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print(f" Assembled 3MF: {assembled_3mf_path}")
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print(f" Parts 3MF: {parts_3mf_path}")
|
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print(f"\nImport {parts_3mf_path.name} into BambuStudio for multi-color printing!")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
Reference in New Issue
Block a user