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2719ec244d
| Author | SHA1 | Date | |
|---|---|---|---|
| 2719ec244d | |||
| 8b80f68a19 |
50
.gitignore
vendored
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50
.gitignore
vendored
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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env/
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venv/
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.venv/
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ENV/
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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# Virtual Environment
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.venv/
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venv/
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# IDE
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# OS
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.DS_Store
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Thumbs.db
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# Output files
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*.stl
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*.3mf
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*_output*
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logo_output*
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# Temporary files
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*.tmp
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*.log
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9
Color logo - no background.svg
Executable file
9
Color logo - no background.svg
Executable file
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 18 KiB |
62
IMPROVEMENTS.md
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62
IMPROVEMENTS.md
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# Improvements to split_png_by_brightness.py
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## Version 2 Fixes
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### 1. Proper Hole Handling
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**Problem**: Letters with enclosed shapes (like "d", "o", "g") were missing their holes, making them appear filled.
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**Solution**:
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- Switched from `scikit-image` contour detection to OpenCV's `cv2.findContours` with `RETR_CCOMP` mode
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- This detects contour hierarchy (parent/child relationships)
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- Holes are now included in the same SVG path as their parent contour
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- Using `fill-rule="evenodd"` properly renders the holes
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### 2. Better Color Detection
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**Problem**: Antialiasing pixels around edges were being included, creating artifacts and incorrect bounding boxes.
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**Solution**:
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- Changed from single threshold to tight ranges
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- Black text: brightness < 40 (was < 50)
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- Grey icon: brightness 108-118 (was 80-120)
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- This excludes antialiased edge pixels and prevents the grey icon from spanning the full image width
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### 3. Automatic Bounding Box Cropping
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**Problem**: SVG files contained a lot of empty space.
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**Solution**:
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- Added automatic cropping to bounding box by default
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- Each SVG is sized to fit its content exactly
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- `--no-crop` flag available if full canvas is needed
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## Results
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**Before (v1)**:
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- um_black.svg: 139K, 27 separate paths, many filled letters
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- um_grey.svg: 253K, 1609 paths, antialiasing artifacts, full width (3613px)
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**After (v2)**:
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- um_black.svg: 6.1K, 21 shape groups with proper holes, cropped to 3070x233
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- um_grey.svg: 728B, 2 shape groups, clean edges, cropped to 413x390
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## Dependencies Added
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- opencv-python==4.13.0.92
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## Default Parameters
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- Black threshold: < 40 brightness
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- Grey range: 108-118 brightness
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- Cropping: enabled by default
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## Usage
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```bash
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# Default (optimized for Underground Magnetics logo)
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python split_png_by_brightness.py input.png --prefix output
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# Custom thresholds
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python split_png_by_brightness.py input.png \
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--dark-threshold 40 \
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--mid-min 108 \
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--mid-max 118
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# Disable cropping
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python split_png_by_brightness.py input.png --no-crop
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```
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66
README_underground_magnetics.md
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66
README_underground_magnetics.md
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# Underground Magnetics Logo - Color Separation
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Successfully split the Underground Magnetics EPS logo into separate SVG files by color for multi-color 3D printing.
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## Process
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1. **EPS to PNG Conversion**: Used ImageMagick to convert `underground-magnetics.eps` to PNG format
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- Output: `underground-magnetics-0.png` and `underground-magnetics-1.png`
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2. **Color Separation**: Used `split_png_by_brightness.py` to extract separate colors
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- Analyzed brightness values to distinguish grey icon from black text
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- Created separate SVG files for each color region
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## Output Files
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- **underground-magnetics_grey.svg** - Grey "UM" icon (126,801 pixels, 1609 paths)
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- **underground-magnetics_black.svg** - Black "Underground Magnetics" text (237,130 pixels, 27 paths)
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## Usage
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To convert these SVG files to 3D models for multi-color printing:
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```bash
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# Convert grey icon to STL
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python svg_logo_to_stl.py underground-magnetics_grey.svg um_grey --width-mm 100 --base-thickness 1.5 --feature-height 2.5
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# Convert black text to STL
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python svg_logo_to_stl.py underground-magnetics_black.svg um_black --width-mm 100 --base-thickness 1.5 --feature-height 2.5
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```
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## Tools Created
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### split_png_by_brightness.py
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Splits PNG images into separate SVG files based on brightness/color clusters.
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**Usage:**
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```bash
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python split_png_by_brightness.py <input.png> [options]
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Options:
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--output-dir, -o Output directory (default: same as input)
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--prefix, -p Prefix for output files (default: input filename)
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--dark-threshold INT Brightness threshold for dark/black (default: 50)
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--mid-threshold INT Brightness threshold for mid/grey (default: 150)
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```
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**Example:**
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```bash
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python split_png_by_brightness.py underground-magnetics-0.png --prefix underground-magnetics
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```
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This creates separate SVG files for each color region detected in the PNG.
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## Color Detection
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The script analyzes pixel brightness to separate colors:
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- **Dark pixels** (brightness < 50): Black text → `_black.svg`
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- **Mid-range pixels** (50 ≤ brightness < 150): Grey icon → `_grey.svg`
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- **Light pixels** (brightness ≥ 150): White background (ignored)
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## Next Steps
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1. Import the separate SVG files into the 3D conversion tool
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2. Generate STL files for each color
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3. Create 3MF assembly with multiple selectable parts
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4. Import into BambuStudio for multi-color printing
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28
command.txt
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28
command.txt
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# SVG to STL Conversion Command
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# Note: The DYLD_LIBRARY_PATH is needed for Cairo to work on macOS
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export DYLD_LIBRARY_PATH="/opt/homebrew/lib:$DYLD_LIBRARY_PATH" && source .venv/bin/activate && python svg_logo_to_stl.py "Color logo - no background.svg" logo_output --width-mm 254 --base-thickness 1.5 --feature-height 2.5
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# Or if you've already activated the venv and set the library path:
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python svg_logo_to_stl.py "Color logo - no background.svg" logo_output --width-mm 254 --base-thickness 1.5 --feature-height 2.5
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# Output files:
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# - logo_output_base.stl - Black base plate (Z: 0 to 1.5mm)
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# - logo_output_green_icon.stl - Green microchip icon at top (Z: 1.5 to 4.0mm)
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# - logo_output_white.stl - White "SPARKSOFT DESIGN" text (Z: 1.5 to 4.0mm)
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# - logo_output_green_bottom.stl - Green "EMBEDDED SOLUTIONS" text (Z: 1.5 to 4.0mm)
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# - logo_output_assembled.stl - All parts combined (single object)
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# - logo_output_assembled.3mf - All parts as single mesh (for paint tool)
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# - logo_output_parts.3mf - 4 separate selectable parts (BEST for multi-color!)
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# Import logo_output_parts.3mf into BambuStudio
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# You'll see 4 separate parts that can each be assigned different filaments:
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# 1. base - black base plate
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# 2. green_icon - microchip icon
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# 3. white_text - middle text
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# 4. green_text - bottom text
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# Parts do NOT overlap in XY space, preventing slicing issues
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# Total model height: 4.0mm (1.5mm base + 2.5mm features)
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# IMPORTANT: Scale must be 254mm or larger for 0.4mm nozzle
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# Smaller sizes cause features to be too small for proper toolpath generation
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21
requirements.txt
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21
requirements.txt
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cairocffi==1.7.1
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CairoSVG==2.9.0
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cffi==2.0.0
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cssselect2==0.9.0
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defusedxml==0.7.1
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ImageIO==2.37.3
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lazy-loader==0.5
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mapbox_earcut==2.0.0
|
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networkx==3.4.2
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numpy==2.2.6
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opencv-python==4.13.0.92
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packaging==26.2
|
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pillow==12.2.0
|
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pycparser==3.0
|
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scikit-image==0.25.2
|
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scipy==1.15.3
|
||||
shapely==2.1.2
|
||||
tifffile==2025.5.10
|
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tinycss2==1.5.1
|
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trimesh==4.12.2
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webencodings==0.5.1
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265
split_png_by_brightness.py
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265
split_png_by_brightness.py
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#!/usr/bin/env python3
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"""
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Split a PNG file into multiple SVG files based on brightness/color clusters.
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Useful for multi-color 3D printing when the source is a rasterized logo.
|
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"""
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import argparse
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import numpy as np
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from PIL import Image
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from pathlib import Path
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import cv2
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import xml.etree.ElementTree as ET
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def extract_color_regions(image_path: Path, dark_threshold: int = 30, mid_min: int = 108, mid_max: int = 118):
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"""
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Extract different color regions from PNG based on brightness.
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Uses tighter thresholds to avoid antialiasing artifacts.
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Returns dict of {color_name: binary_mask}
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"""
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img = Image.open(image_path).convert('RGBA')
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img_array = np.array(img)
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# Get alpha mask (non-transparent pixels)
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alpha = img_array[..., 3] > 128
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# Calculate brightness for each pixel
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rgb = img_array[..., :3]
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brightness = np.mean(rgb, axis=-1)
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# Create masks for different brightness levels
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masks = {}
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# Dark pixels (black text) - very tight threshold to avoid antialiasing
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dark_mask = alpha & (brightness < dark_threshold)
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if np.sum(dark_mask) > 100:
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masks['black'] = dark_mask
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# Mid-range pixels (grey icon) - tight range to get only the core grey
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mid_mask = alpha & (brightness >= mid_min) & (brightness <= mid_max)
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if np.sum(mid_mask) > 100:
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masks['grey'] = mid_mask
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return masks
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def compute_contour_area(contour):
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"""Compute the signed area of a contour (positive = clockwise, negative = counter-clockwise)"""
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if len(contour) < 3:
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return 0
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# Shoelace formula
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x = contour[:, 0]
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y = contour[:, 1]
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return 0.5 * np.abs(np.dot(x, np.roll(y, 1)) - np.dot(y, np.roll(x, 1)))
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def mask_to_svg_paths_with_holes(mask: np.ndarray, simplify_epsilon: float = 1.0):
|
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"""
|
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Convert a binary mask to SVG path data with proper hole handling.
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Returns list of path d attributes with fill-rule evenodd.
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"""
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# Convert to uint8 for OpenCV
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mask_uint8 = (mask * 255).astype(np.uint8)
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# Find contours with hierarchy (to detect holes)
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contours, hierarchy = cv2.findContours(mask_uint8, cv2.RETR_CCOMP, cv2.CHAIN_APPROX_SIMPLE)
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|
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if hierarchy is None or len(contours) == 0:
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return []
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# Simplify contours
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simplified_contours = []
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for contour in contours:
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if simplify_epsilon > 0:
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simplified = cv2.approxPolyDP(contour, simplify_epsilon, True)
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else:
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simplified = contour
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simplified_contours.append(simplified)
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# Group contours by parent/child relationship
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# hierarchy format: [Next, Previous, First_Child, Parent]
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hierarchy = hierarchy[0]
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# Find all top-level contours (no parent)
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top_level_indices = [i for i in range(len(hierarchy)) if hierarchy[i][3] == -1]
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paths = []
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for top_idx in top_level_indices:
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contour = simplified_contours[top_idx]
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|
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if len(contour) < 3:
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continue
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# Start with outer contour
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path_data = contour_to_svg_path(contour)
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# Find all children (holes) of this contour
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child_idx = hierarchy[top_idx][2]
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while child_idx != -1:
|
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child_contour = simplified_contours[child_idx]
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if len(child_contour) >= 3:
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# Add hole to the same path (evenodd fill-rule will handle it)
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path_data += " " + contour_to_svg_path(child_contour)
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# Move to next sibling
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child_idx = hierarchy[child_idx][0]
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paths.append(path_data)
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return paths
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|
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|
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def contour_to_svg_path(contour):
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"""Convert OpenCV contour to SVG path data"""
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# OpenCV contours are shape (N, 1, 2)
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points = contour.reshape(-1, 2)
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|
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if len(points) < 2:
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return ""
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||||
|
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path_data = f"M {points[0, 0]},{points[0, 1]}"
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for point in points[1:]:
|
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path_data += f" L {point[0]},{point[1]}"
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path_data += " Z"
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|
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return path_data
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|
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|
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def get_mask_bounds(mask: np.ndarray):
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"""Get the bounding box of a binary mask"""
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rows = np.any(mask, axis=1)
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cols = np.any(mask, axis=0)
|
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|
||||
if not np.any(rows) or not np.any(cols):
|
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return None
|
||||
|
||||
y_min, y_max = np.where(rows)[0][[0, -1]]
|
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x_min, x_max = np.where(cols)[0][[0, -1]]
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return (x_min, y_min, x_max + 1, y_max + 1)
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|
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|
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def create_svg_from_mask(mask: np.ndarray, output_path: Path, color: str, image_size: tuple, crop_to_bounds: bool = True):
|
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"""Create SVG file from binary mask with proper hole handling and optional cropping"""
|
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width, height = image_size
|
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|
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# Get bounding box of the mask
|
||||
if crop_to_bounds:
|
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bounds = get_mask_bounds(mask)
|
||||
if bounds is None:
|
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print(f"WARNING: No content found for {color}")
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return
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||||
|
||||
x_min, y_min, x_max, y_max = bounds
|
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cropped_width = x_max - x_min
|
||||
cropped_height = y_max - y_min
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# Crop the mask
|
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cropped_mask = mask[y_min:y_max, x_min:x_max]
|
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else:
|
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x_min, y_min = 0, 0
|
||||
cropped_width, cropped_height = width, height
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||||
cropped_mask = mask
|
||||
|
||||
# Create SVG root with cropped dimensions
|
||||
svg = ET.Element('svg', {
|
||||
'xmlns': 'http://www.w3.org/2000/svg',
|
||||
'width': str(cropped_width),
|
||||
'height': str(cropped_height),
|
||||
'viewBox': f'0 0 {cropped_width} {cropped_height}'
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})
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|
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# Convert mask to paths with hole detection
|
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paths = mask_to_svg_paths_with_holes(cropped_mask, simplify_epsilon=1.0)
|
||||
|
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# Color mapping
|
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color_hex = {
|
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'black': '#000000',
|
||||
'grey': '#808080',
|
||||
'gray': '#808080',
|
||||
'white': '#FFFFFF',
|
||||
}.get(color, color)
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||||
|
||||
# Add paths to SVG (no translation needed since we cropped the mask)
|
||||
for path_data in paths:
|
||||
ET.SubElement(svg, 'path', {
|
||||
'd': path_data,
|
||||
'fill': color_hex,
|
||||
'fill-rule': 'evenodd'
|
||||
})
|
||||
|
||||
# Write SVG
|
||||
tree = ET.ElementTree(svg)
|
||||
ET.indent(tree, space=' ')
|
||||
tree.write(output_path, encoding='utf-8', xml_declaration=True)
|
||||
|
||||
if crop_to_bounds:
|
||||
print(f"Created {output_path} with color {color} ({len(paths)} shape groups, cropped to {cropped_width}x{cropped_height})")
|
||||
else:
|
||||
print(f"Created {output_path} with color {color} ({len(paths)} shape groups)")
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(
|
||||
description='Split PNG into separate SVG files by brightness/color'
|
||||
)
|
||||
parser.add_argument('input', help='Input PNG file')
|
||||
parser.add_argument('--output-dir', '-o', help='Output directory (default: same as input)')
|
||||
parser.add_argument('--prefix', '-p', help='Prefix for output files (default: input filename)')
|
||||
parser.add_argument('--dark-threshold', type=int, default=30,
|
||||
help='Brightness threshold for dark/black elements (default: 30)')
|
||||
parser.add_argument('--mid-min', type=int, default=108,
|
||||
help='Minimum brightness for mid/grey elements (default: 108)')
|
||||
parser.add_argument('--mid-max', type=int, default=118,
|
||||
help='Maximum brightness for mid/grey elements (default: 118)')
|
||||
parser.add_argument('--no-crop', action='store_true',
|
||||
help='Do not crop to bounding box (default: crop enabled)')
|
||||
args = parser.parse_args()
|
||||
|
||||
input_path = Path(args.input)
|
||||
|
||||
if not input_path.exists():
|
||||
print(f"ERROR: File not found: {input_path}")
|
||||
return 1
|
||||
|
||||
# Setup output directory
|
||||
if args.output_dir:
|
||||
output_dir = Path(args.output_dir)
|
||||
output_dir.mkdir(parents=True, exist_ok=True)
|
||||
else:
|
||||
output_dir = input_path.parent
|
||||
|
||||
# Setup prefix
|
||||
prefix = args.prefix if args.prefix else input_path.stem
|
||||
|
||||
# Load image to get size
|
||||
img = Image.open(input_path)
|
||||
image_size = img.size
|
||||
|
||||
# Extract color regions
|
||||
print(f"Analyzing colors in {input_path}...")
|
||||
masks = extract_color_regions(input_path, args.dark_threshold, args.mid_min, args.mid_max)
|
||||
|
||||
if not masks:
|
||||
print("No color regions found!")
|
||||
return 1
|
||||
|
||||
print(f"\nFound {len(masks)} color regions:")
|
||||
for color, mask in masks.items():
|
||||
pixel_count = np.sum(mask)
|
||||
print(f" {color}: {pixel_count:,} pixels")
|
||||
|
||||
# Create SVG for each color
|
||||
print(f"\nCreating separate SVG files...")
|
||||
crop_enabled = not args.no_crop
|
||||
for color, mask in masks.items():
|
||||
output_path = output_dir / f"{prefix}_{color}.svg"
|
||||
create_svg_from_mask(mask, output_path, color, image_size, crop_to_bounds=crop_enabled)
|
||||
|
||||
print(f"\nDone! Created {len(masks)} SVG files in {output_dir}")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
@@ -20,9 +20,10 @@ def render_svg_to_image(svg_path: Path, pixel_width: int = 2048) -> Image.Image:
|
||||
return Image.open(png_output).convert("RGBA")
|
||||
|
||||
|
||||
def clean_mask(mask: np.ndarray, min_size: int = 32) -> np.ndarray:
|
||||
def clean_mask(mask: np.ndarray, min_size: int = 10) -> np.ndarray:
|
||||
# Use smaller min_size to preserve small features like parts of the icon
|
||||
if min_size > 0:
|
||||
cleaned = morphology.remove_small_objects(mask, max_size=min_size - 1)
|
||||
cleaned = morphology.remove_small_objects(mask, min_size=min_size)
|
||||
else:
|
||||
cleaned = mask
|
||||
structure = np.ones((3, 3), dtype=bool)
|
||||
@@ -49,8 +50,10 @@ def signed_area(coords: np.ndarray) -> float:
|
||||
return 0.5 * np.sum(x[:-1] * y[1:] - x[1:] * y[:-1])
|
||||
|
||||
|
||||
def mask_to_polygons(mask: np.ndarray, min_area: float = 10.0, simplify_tolerance: float = 1.0):
|
||||
def mask_to_polygons(mask: np.ndarray, min_area: float = 1.0, simplify_tolerance: float = 0.25, debug=False):
|
||||
contours = measure.find_contours(mask.astype(np.uint8), 0.5)
|
||||
if debug:
|
||||
print(f" Found {len(contours)} contours")
|
||||
shapes: list[tuple[Polygon, float]] = []
|
||||
for contour in contours:
|
||||
if contour.shape[0] < 4:
|
||||
@@ -86,15 +89,22 @@ def mask_to_polygons(mask: np.ndarray, min_area: float = 10.0, simplify_toleranc
|
||||
hole_list.append(hole.exterior.coords)
|
||||
assigned_holes.add(hole)
|
||||
poly = Polygon(exterior.exterior.coords, hole_list)
|
||||
poly = poly.simplify(simplify_tolerance)
|
||||
poly = poly.simplify(simplify_tolerance, preserve_topology=True)
|
||||
if poly.is_valid and poly.area >= min_area:
|
||||
polygons.append(poly)
|
||||
elif debug:
|
||||
print(f" Skipped polygon: valid={poly.is_valid}, area={poly.area:.1f}")
|
||||
|
||||
for hole in holes:
|
||||
if hole not in assigned_holes:
|
||||
poly = hole.simplify(simplify_tolerance)
|
||||
poly = hole.simplify(simplify_tolerance, preserve_topology=True)
|
||||
if poly.is_valid and poly.area >= min_area:
|
||||
polygons.append(poly)
|
||||
elif debug:
|
||||
print(f" Skipped unassigned hole: valid={poly.is_valid}, area={poly.area:.1f}")
|
||||
|
||||
if debug:
|
||||
print(f" Output: {len(polygons)} polygons (from {len(exteriors)} exteriors, {len(holes)} holes)")
|
||||
|
||||
return polygons
|
||||
|
||||
@@ -115,7 +125,37 @@ def create_extruded_mesh(polygons, height_mm: float, scale: float, y_flip: bool
|
||||
meshes.append(mesh)
|
||||
except Exception:
|
||||
continue
|
||||
return trimesh.util.concatenate(meshes) if meshes else None
|
||||
|
||||
if not meshes:
|
||||
return None
|
||||
|
||||
# Process each mesh individually to ensure they're watertight
|
||||
watertight_meshes = []
|
||||
skipped_count = 0
|
||||
for mesh in meshes:
|
||||
# Try to make it watertight
|
||||
trimesh.repair.fill_holes(mesh)
|
||||
trimesh.repair.fix_normals(mesh)
|
||||
trimesh.repair.fix_winding(mesh)
|
||||
|
||||
# If still not watertight, try to split and fix components
|
||||
if not mesh.is_watertight:
|
||||
# Split into connected components
|
||||
components = mesh.split(only_watertight=False)
|
||||
for comp in components:
|
||||
trimesh.repair.fill_holes(comp)
|
||||
if comp.is_watertight or comp.is_volume:
|
||||
watertight_meshes.append(comp)
|
||||
else:
|
||||
skipped_count += 1
|
||||
else:
|
||||
watertight_meshes.append(mesh)
|
||||
|
||||
if not watertight_meshes:
|
||||
# Fallback: return combined mesh even if not perfect
|
||||
return trimesh.util.concatenate(meshes)
|
||||
|
||||
return trimesh.util.concatenate(watertight_meshes)
|
||||
|
||||
|
||||
def build_logo_meshes(svg_path: Path, width_mm: float, base_thickness: float, feature_height: float, png_width: int):
|
||||
@@ -128,19 +168,45 @@ def build_logo_meshes(svg_path: Path, width_mm: float, base_thickness: float, fe
|
||||
green_mask = clean_mask(color_mask(img_array, (57, 233, 145), tolerance=80))
|
||||
white_mask = clean_mask(white_color_mask(img_array, min_brightness=220))
|
||||
|
||||
green_polys = mask_to_polygons(green_mask)
|
||||
# Split green mask into top (icon) and bottom (text) regions
|
||||
# Find where white text is located to use as separator
|
||||
white_rows = np.any(white_mask, axis=1)
|
||||
white_y_coords = np.where(white_rows)[0]
|
||||
|
||||
if len(white_y_coords) > 0:
|
||||
white_y_mid = (white_y_coords[0] + white_y_coords[-1]) // 2
|
||||
|
||||
# Green icon: everything above white text
|
||||
green_icon_mask = green_mask.copy()
|
||||
green_icon_mask[white_y_coords[0]:, :] = False # Zero out everything from white text onwards
|
||||
|
||||
# Green bottom text: everything below white text
|
||||
green_bottom_mask = green_mask.copy()
|
||||
green_bottom_mask[:white_y_coords[-1], :] = False # Zero out everything before end of white text
|
||||
|
||||
green_icon_polys = mask_to_polygons(green_icon_mask)
|
||||
green_bottom_polys = mask_to_polygons(green_bottom_mask)
|
||||
else:
|
||||
# No white text found, treat all green as one
|
||||
green_icon_polys = mask_to_polygons(green_mask)
|
||||
green_bottom_polys = []
|
||||
|
||||
white_polys = mask_to_polygons(white_mask)
|
||||
|
||||
base = trimesh.creation.box(extents=(width_mm, height_mm, base_thickness))
|
||||
base.apply_translation((width_mm / 2.0, height_mm / 2.0, base_thickness / 2.0))
|
||||
|
||||
green_mesh = create_extruded_mesh(green_polys, feature_height, scale)
|
||||
# Features sit exactly on top of the base (no overlap to avoid slicing issues)
|
||||
green_icon_mesh = create_extruded_mesh(green_icon_polys, feature_height, scale)
|
||||
green_bottom_mesh = create_extruded_mesh(green_bottom_polys, feature_height, scale)
|
||||
white_mesh = create_extruded_mesh(white_polys, feature_height, scale)
|
||||
for mesh in (green_mesh, white_mesh):
|
||||
|
||||
for mesh in (green_icon_mesh, green_bottom_mesh, white_mesh):
|
||||
if mesh is not None:
|
||||
# Position features to start exactly at the top of the base
|
||||
mesh.apply_translation((0.0, height_mm, base_thickness))
|
||||
|
||||
return base, green_mesh, white_mesh
|
||||
return base, green_icon_mesh, green_bottom_mesh, white_mesh
|
||||
|
||||
|
||||
def _mesh_to_3mf_object(mesh: trimesh.Trimesh, object_id: int, name: str, material_id: int) -> ET.Element:
|
||||
@@ -196,30 +262,35 @@ def save_3mf(meshes: dict[str, trimesh.Trimesh], path: Path):
|
||||
|
||||
object_ids = []
|
||||
current_id = 1
|
||||
material_map = {'base': 1, 'green': 2, 'white': 3}
|
||||
material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2, 'logo': 0}
|
||||
for name, mesh in meshes.items():
|
||||
if mesh is None:
|
||||
continue
|
||||
material_id = material_map.get(name, 1)
|
||||
material_id = material_map.get(name, 0)
|
||||
resource = _mesh_to_3mf_object(mesh, current_id, name, material_id)
|
||||
resources.append(resource)
|
||||
object_ids.append(current_id)
|
||||
current_id += 1
|
||||
|
||||
assembly_id = current_id
|
||||
assembly = ET.SubElement(resources, 'object', {
|
||||
'id': str(assembly_id),
|
||||
'name': 'assembly',
|
||||
'type': 'model'
|
||||
})
|
||||
components_el = ET.SubElement(assembly, 'components')
|
||||
for object_id in object_ids:
|
||||
ET.SubElement(components_el, 'component', {
|
||||
'objectid': str(object_id)
|
||||
})
|
||||
|
||||
build = ET.SubElement(model, 'build')
|
||||
ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
|
||||
|
||||
# If we have only one object, add it directly to build (no assembly)
|
||||
# If we have multiple objects, create an assembly
|
||||
if len(object_ids) == 1:
|
||||
ET.SubElement(build, 'item', {'objectid': str(object_ids[0])})
|
||||
else:
|
||||
assembly_id = current_id
|
||||
assembly = ET.SubElement(resources, 'object', {
|
||||
'id': str(assembly_id),
|
||||
'name': 'assembly',
|
||||
'type': 'model'
|
||||
})
|
||||
components_el = ET.SubElement(assembly, 'components')
|
||||
for object_id in object_ids:
|
||||
ET.SubElement(components_el, 'component', {
|
||||
'objectid': str(object_id)
|
||||
})
|
||||
ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
|
||||
|
||||
xml_data = ET.tostring(model, encoding='utf-8', xml_declaration=True)
|
||||
with zipfile.ZipFile(path, 'w', compression=zipfile.ZIP_DEFLATED) as zf:
|
||||
@@ -230,29 +301,52 @@ def save_3mf(meshes: dict[str, trimesh.Trimesh], path: Path):
|
||||
|
||||
|
||||
def save_3mf_parts(meshes: dict[str, trimesh.Trimesh], path: Path):
|
||||
"""
|
||||
Save meshes as separate objects in a 3MF assembly, similar to nameplate.3mf.
|
||||
Each mesh becomes a separate selectable component in BambuStudio.
|
||||
"""
|
||||
model = ET.Element('model', {
|
||||
'xmlns': 'http://schemas.microsoft.com/3dmanufacturing/core/2015/02',
|
||||
'xmlns:m': 'http://schemas.microsoft.com/3dmanufacturing/material/2015/02',
|
||||
'unit': 'millimeter'
|
||||
})
|
||||
resources = ET.SubElement(model, 'resources')
|
||||
_add_basematerials(resources)
|
||||
basematerials_id = _add_basematerials(resources)
|
||||
|
||||
# Create separate object entries for each mesh
|
||||
object_ids = []
|
||||
current_id = 1
|
||||
material_map = {'base': 1, 'green': 2, 'white': 3}
|
||||
material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2}
|
||||
for name, mesh in meshes.items():
|
||||
if mesh is None:
|
||||
continue
|
||||
material_id = material_map.get(name, 1)
|
||||
material_id = material_map.get(name, 0)
|
||||
resource = _mesh_to_3mf_object(mesh, current_id, name, material_id)
|
||||
resources.append(resource)
|
||||
object_ids.append(current_id)
|
||||
current_id += 1
|
||||
|
||||
build = ET.SubElement(model, 'build')
|
||||
# Create an assembly object that references all the individual objects
|
||||
# This is key: the assembly is what gets added to the build, not the individual objects
|
||||
assembly_id = current_id
|
||||
assembly = ET.SubElement(resources, 'object', {
|
||||
'id': str(assembly_id),
|
||||
'name': 'logo_assembly',
|
||||
'type': 'model'
|
||||
})
|
||||
components_el = ET.SubElement(assembly, 'components')
|
||||
|
||||
# Add each object as a component in the assembly
|
||||
# Identity transform (no translation/rotation)
|
||||
for object_id in object_ids:
|
||||
ET.SubElement(build, 'item', {'objectid': str(object_id)})
|
||||
ET.SubElement(components_el, 'component', {
|
||||
'objectid': str(object_id),
|
||||
'transform': '1 0 0 0 1 0 0 0 1 0 0 0' # Identity matrix
|
||||
})
|
||||
|
||||
# Add only the assembly to the build (not the individual objects)
|
||||
build = ET.SubElement(model, 'build')
|
||||
ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
|
||||
|
||||
xml_data = ET.tostring(model, encoding='utf-8', xml_declaration=True)
|
||||
with zipfile.ZipFile(path, 'w', compression=zipfile.ZIP_DEFLATED) as zf:
|
||||
@@ -283,7 +377,7 @@ def main():
|
||||
output_prefix = Path(args.output)
|
||||
output_prefix.parent.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
base_mesh, green_mesh, white_mesh = build_logo_meshes(
|
||||
base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh = build_logo_meshes(
|
||||
svg_path,
|
||||
args.width_mm,
|
||||
args.base_thickness,
|
||||
@@ -292,40 +386,48 @@ def main():
|
||||
)
|
||||
|
||||
base_path = output_prefix.with_name(output_prefix.stem + "_base.stl")
|
||||
green_path = output_prefix.with_name(output_prefix.stem + "_green.stl")
|
||||
green_icon_path = output_prefix.with_name(output_prefix.stem + "_green_icon.stl")
|
||||
green_bottom_path = output_prefix.with_name(output_prefix.stem + "_green_bottom.stl")
|
||||
white_path = output_prefix.with_name(output_prefix.stem + "_white.stl")
|
||||
assembled_stl_path = output_prefix.with_name(output_prefix.stem + "_assembled.stl")
|
||||
assembled_3mf_path = output_prefix.with_name(output_prefix.stem + "_assembled.3mf")
|
||||
parts_3mf_path = output_prefix.with_name(output_prefix.stem + "_parts.3mf")
|
||||
|
||||
saved_base = save_mesh(base_mesh, base_path)
|
||||
saved_green = save_mesh(green_mesh, green_path)
|
||||
saved_green_icon = save_mesh(green_icon_mesh, green_icon_path)
|
||||
saved_green_bottom = save_mesh(green_bottom_mesh, green_bottom_path)
|
||||
saved_white = save_mesh(white_mesh, white_path)
|
||||
|
||||
assembled_mesh = trimesh.util.concatenate([m for m in (base_mesh, green_mesh, white_mesh) if m is not None])
|
||||
# Concatenate all meshes into a single object
|
||||
assembled_mesh = trimesh.util.concatenate([m for m in (base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh) if m is not None])
|
||||
assembled_mesh.export(assembled_stl_path)
|
||||
|
||||
# For 3MF assembled version, export as a SINGLE mesh object
|
||||
# BambuStudio can then use the paint tool to assign colors
|
||||
save_3mf({
|
||||
'base': base_mesh,
|
||||
'green': green_mesh,
|
||||
'white': white_mesh,
|
||||
'logo': assembled_mesh,
|
||||
}, assembled_3mf_path)
|
||||
|
||||
# Export as separate parts in assembly for multi-color selection
|
||||
save_3mf_parts({
|
||||
'base': base_mesh,
|
||||
'green': green_mesh,
|
||||
'white': white_mesh,
|
||||
'green_icon': green_icon_mesh,
|
||||
'white_text': white_mesh,
|
||||
'green_text': green_bottom_mesh,
|
||||
}, parts_3mf_path)
|
||||
|
||||
print("Created files:")
|
||||
if saved_base:
|
||||
print(f" Base STL: {saved_base}")
|
||||
if saved_green:
|
||||
print(f" Green STL: {saved_green}")
|
||||
print(f" Base STL: {saved_base}")
|
||||
if saved_green_icon:
|
||||
print(f" Green icon STL: {saved_green_icon}")
|
||||
if saved_green_bottom:
|
||||
print(f" Green bottom text STL: {saved_green_bottom}")
|
||||
if saved_white:
|
||||
print(f" White STL: {saved_white}")
|
||||
print(f" Assembled STL: {assembled_stl_path}")
|
||||
print(f" Assembled 3MF: {assembled_3mf_path}")
|
||||
print(f" Parts 3MF: {parts_3mf_path}")
|
||||
print(f" White text STL: {saved_white}")
|
||||
print(f" Assembled STL: {assembled_stl_path}")
|
||||
print(f" Assembled 3MF: {assembled_3mf_path}")
|
||||
print(f" Parts 3MF: {parts_3mf_path}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
24
um_black.svg
Normal file
24
um_black.svg
Normal file
@@ -0,0 +1,24 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="3070" height="233" viewBox="0 0 3070 233">
|
||||
<path d="M 2952,58 L 2945,66 L 2940,80 L 2940,102 L 2945,116 L 2951,122 L 2965,127 L 3026,129 L 3029,130 L 3035,136 L 3036,146 L 3031,153 L 3023,156 L 2942,156 L 2942,183 L 3037,183 L 3046,181 L 3056,175 L 3064,165 L 3069,150 L 3069,133 L 3063,117 L 3053,108 L 3040,103 L 2983,101 L 2977,97 L 2975,93 L 2975,85 L 2979,79 L 2990,76 L 3062,76 L 3062,49 L 2982,49 L 2964,52 Z" fill="#000000" fill-rule="evenodd" />
|
||||
<path d="M 2820,63 L 2809,76 L 2804,86 L 2799,104 L 2799,128 L 2801,138 L 2808,154 L 2815,164 L 2827,174 L 2837,179 L 2860,183 L 2916,183 L 2916,155 L 2861,155 L 2850,151 L 2840,141 L 2837,136 L 2834,123 L 2834,110 L 2836,99 L 2839,92 L 2846,84 L 2857,79 L 2868,77 L 2916,77 L 2916,49 L 2851,50 L 2835,54 Z" fill="#000000" fill-rule="evenodd" />
|
||||
<path d="M 2735,49 L 2735,183 L 2771,183 L 2771,49 Z" fill="#000000" fill-rule="evenodd" />
|
||||
<path d="M 2501,63 L 2494,70 L 2487,82 L 2483,94 L 2481,107 L 2481,125 L 2483,138 L 2486,148 L 2494,162 L 2508,174 L 2527,181 L 2541,183 L 2599,183 L 2599,156 L 2535,155 L 2528,152 L 2523,147 L 2519,135 L 2520,129 L 2599,129 L 2599,103 L 2519,102 L 2519,97 L 2523,86 L 2527,81 L 2533,78 L 2543,76 L 2599,76 L 2599,49 L 2533,50 L 2512,56 Z" fill="#000000" fill-rule="evenodd" />
|
||||
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BIN
underground-magnetics.eps
Normal file
BIN
underground-magnetics.eps
Normal file
Binary file not shown.
Reference in New Issue
Block a user