Split green features into separate non-overlapping parts to fix slicing issues. Key changes: - Split green mask into icon (top) and text (bottom) using white text as separator - Create 4 separate parts: base, green_icon, white_text, green_text - Parts positioned at same Z height but don't overlap in XY space - Assembly structure matches nameplate.3mf (components with identity transforms) - Fixed polygon detection: reduced min_size, added preserve_topology - Added mesh repair logic to ensure watertight meshes - Updated material maps for new part names Files: - svg_logo_to_stl.py: Main conversion script with green split logic - Color logo - no background.svg: Source SVG file - command.txt: Usage documentation with working parameters - requirements.txt: Python dependencies - .gitignore: Exclude output files and debug images Minimum scale: 254mm width for 0.4mm nozzle (smaller features too thin to print) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
435 lines
18 KiB
Python
435 lines
18 KiB
Python
import argparse
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import io
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import zipfile
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import xml.etree.ElementTree as ET
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from pathlib import Path
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import cairosvg
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import numpy as np
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import trimesh
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from PIL import Image
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from shapely.geometry import LinearRing, Polygon
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from shapely.ops import unary_union
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from skimage import measure, morphology
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def render_svg_to_image(svg_path: Path, pixel_width: int = 2048) -> Image.Image:
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png_output = io.BytesIO()
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cairosvg.svg2png(url=str(svg_path), write_to=png_output, output_width=pixel_width)
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png_output.seek(0)
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return Image.open(png_output).convert("RGBA")
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def clean_mask(mask: np.ndarray, min_size: int = 10) -> np.ndarray:
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# Use smaller min_size to preserve small features like parts of the icon
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if min_size > 0:
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cleaned = morphology.remove_small_objects(mask, min_size=min_size)
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else:
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cleaned = mask
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structure = np.ones((3, 3), dtype=bool)
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cleaned = morphology.closing(cleaned, structure)
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return cleaned
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def color_mask(image: np.ndarray, target_rgb: tuple[int, int, int], tolerance: int = 64) -> np.ndarray:
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alpha = image[..., 3] > 32
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diff = np.linalg.norm(image[..., :3].astype(np.int16) - np.array(target_rgb, dtype=np.int16), axis=-1)
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return alpha & (diff <= tolerance)
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def white_color_mask(image: np.ndarray, min_brightness: int = 220) -> np.ndarray:
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alpha = image[..., 3] > 32
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rgb = image[..., :3]
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brightness = np.min(rgb, axis=-1)
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return alpha & (brightness >= min_brightness)
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def signed_area(coords: np.ndarray) -> float:
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x = coords[:, 0]
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y = coords[:, 1]
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return 0.5 * np.sum(x[:-1] * y[1:] - x[1:] * y[:-1])
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def mask_to_polygons(mask: np.ndarray, min_area: float = 1.0, simplify_tolerance: float = 0.25, debug=False):
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contours = measure.find_contours(mask.astype(np.uint8), 0.5)
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if debug:
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print(f" Found {len(contours)} contours")
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shapes: list[tuple[Polygon, float]] = []
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for contour in contours:
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if contour.shape[0] < 4:
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continue
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coords = np.column_stack((contour[:, 1], contour[:, 0]))
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if not np.allclose(coords[0], coords[-1]):
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coords = np.vstack([coords, coords[0]])
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area = signed_area(coords)
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ring = LinearRing(coords)
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if not ring.is_valid or ring.length == 0:
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continue
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poly = Polygon(ring)
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if not poly.is_valid or abs(area) < min_area:
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continue
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shapes.append((poly, area))
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if not shapes:
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return []
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exteriors: list[Polygon] = [poly for poly, area in shapes if area > 0]
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holes: list[Polygon] = [poly for poly, area in shapes if area < 0]
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if not exteriors:
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shapes = sorted(shapes, key=lambda item: abs(item[1]), reverse=True)
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exteriors = [shapes[0][0]]
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holes = [poly for poly, _ in shapes[1:]]
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polygons = []
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assigned_holes = set()
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for exterior in exteriors:
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hole_list = []
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for hole in holes:
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if exterior.contains(hole.representative_point()):
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hole_list.append(hole.exterior.coords)
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assigned_holes.add(hole)
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poly = Polygon(exterior.exterior.coords, hole_list)
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poly = poly.simplify(simplify_tolerance, preserve_topology=True)
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if poly.is_valid and poly.area >= min_area:
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polygons.append(poly)
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elif debug:
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print(f" Skipped polygon: valid={poly.is_valid}, area={poly.area:.1f}")
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for hole in holes:
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if hole not in assigned_holes:
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poly = hole.simplify(simplify_tolerance, preserve_topology=True)
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if poly.is_valid and poly.area >= min_area:
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polygons.append(poly)
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elif debug:
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print(f" Skipped unassigned hole: valid={poly.is_valid}, area={poly.area:.1f}")
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if debug:
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print(f" Output: {len(polygons)} polygons (from {len(exteriors)} exteriors, {len(holes)} holes)")
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return polygons
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def create_extruded_mesh(polygons, height_mm: float, scale: float, y_flip: bool = True):
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meshes = []
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for poly in polygons:
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exterior = [(x * scale, ((-y if y_flip else y) * scale)) for x, y in poly.exterior.coords]
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holes = [
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[(x * scale, ((-y if y_flip else y) * scale)) for x, y in ring.coords]
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for ring in poly.interiors
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]
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polygon = Polygon(exterior, holes)
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if not polygon.is_valid or polygon.area == 0:
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continue
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try:
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mesh = trimesh.creation.extrude_polygon(polygon, height_mm)
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meshes.append(mesh)
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except Exception:
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continue
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if not meshes:
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return None
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# Process each mesh individually to ensure they're watertight
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watertight_meshes = []
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skipped_count = 0
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for mesh in meshes:
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# Try to make it watertight
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trimesh.repair.fill_holes(mesh)
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trimesh.repair.fix_normals(mesh)
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trimesh.repair.fix_winding(mesh)
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# If still not watertight, try to split and fix components
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if not mesh.is_watertight:
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# Split into connected components
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components = mesh.split(only_watertight=False)
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for comp in components:
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trimesh.repair.fill_holes(comp)
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if comp.is_watertight or comp.is_volume:
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watertight_meshes.append(comp)
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else:
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skipped_count += 1
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else:
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watertight_meshes.append(mesh)
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if not watertight_meshes:
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# Fallback: return combined mesh even if not perfect
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return trimesh.util.concatenate(meshes)
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return trimesh.util.concatenate(watertight_meshes)
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def build_logo_meshes(svg_path: Path, width_mm: float, base_thickness: float, feature_height: float, png_width: int):
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image = render_svg_to_image(svg_path, pixel_width=png_width)
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width_px, height_px = image.size
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scale = width_mm / width_px
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height_mm = height_px * scale
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img_array = np.array(image)
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green_mask = clean_mask(color_mask(img_array, (57, 233, 145), tolerance=80))
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white_mask = clean_mask(white_color_mask(img_array, min_brightness=220))
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# Split green mask into top (icon) and bottom (text) regions
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# Find where white text is located to use as separator
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white_rows = np.any(white_mask, axis=1)
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white_y_coords = np.where(white_rows)[0]
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if len(white_y_coords) > 0:
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white_y_mid = (white_y_coords[0] + white_y_coords[-1]) // 2
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# Green icon: everything above white text
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green_icon_mask = green_mask.copy()
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green_icon_mask[white_y_coords[0]:, :] = False # Zero out everything from white text onwards
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# Green bottom text: everything below white text
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green_bottom_mask = green_mask.copy()
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green_bottom_mask[:white_y_coords[-1], :] = False # Zero out everything before end of white text
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green_icon_polys = mask_to_polygons(green_icon_mask)
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green_bottom_polys = mask_to_polygons(green_bottom_mask)
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else:
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# No white text found, treat all green as one
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green_icon_polys = mask_to_polygons(green_mask)
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green_bottom_polys = []
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white_polys = mask_to_polygons(white_mask)
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base = trimesh.creation.box(extents=(width_mm, height_mm, base_thickness))
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base.apply_translation((width_mm / 2.0, height_mm / 2.0, base_thickness / 2.0))
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# Features sit exactly on top of the base (no overlap to avoid slicing issues)
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green_icon_mesh = create_extruded_mesh(green_icon_polys, feature_height, scale)
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green_bottom_mesh = create_extruded_mesh(green_bottom_polys, feature_height, scale)
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white_mesh = create_extruded_mesh(white_polys, feature_height, scale)
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for mesh in (green_icon_mesh, green_bottom_mesh, white_mesh):
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if mesh is not None:
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# Position features to start exactly at the top of the base
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mesh.apply_translation((0.0, height_mm, base_thickness))
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return base, green_icon_mesh, green_bottom_mesh, white_mesh
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def _mesh_to_3mf_object(mesh: trimesh.Trimesh, object_id: int, name: str, material_id: int) -> ET.Element:
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obj = ET.Element('object', {
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'id': str(object_id),
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'name': name,
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'type': 'model'
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})
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mesh_el = ET.SubElement(obj, 'mesh')
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vertices_el = ET.SubElement(mesh_el, 'vertices')
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for vertex in mesh.vertices:
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ET.SubElement(vertices_el, 'vertex', {
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'x': str(float(vertex[0])),
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'y': str(float(vertex[1])),
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'z': str(float(vertex[2]))
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})
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triangles_el = ET.SubElement(mesh_el, 'triangles')
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for face in mesh.faces:
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ET.SubElement(triangles_el, 'triangle', {
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'v1': str(int(face[0])),
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'v2': str(int(face[1])),
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'v3': str(int(face[2])),
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'materialid': str(material_id)
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})
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return obj
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def _add_basematerials(resources: ET.Element) -> int:
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basematerials = ET.SubElement(resources, 'basematerials', {'id': '1'})
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ET.SubElement(basematerials, 'base', {
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'name': 'Base',
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'displaycolor': '#000000'
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})
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ET.SubElement(basematerials, 'base', {
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'name': 'Green',
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'displaycolor': '#39e991'
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})
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ET.SubElement(basematerials, 'base', {
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'name': 'White',
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'displaycolor': '#ffffff'
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})
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return 1
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def save_3mf(meshes: dict[str, trimesh.Trimesh], path: Path):
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model = ET.Element('model', {
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'xmlns': 'http://schemas.microsoft.com/3dmanufacturing/core/2015/02',
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'xmlns:m': 'http://schemas.microsoft.com/3dmanufacturing/material/2015/02',
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'unit': 'millimeter'
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})
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resources = ET.SubElement(model, 'resources')
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_add_basematerials(resources)
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object_ids = []
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current_id = 1
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material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2, 'logo': 0}
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for name, mesh in meshes.items():
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if mesh is None:
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continue
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material_id = material_map.get(name, 0)
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resource = _mesh_to_3mf_object(mesh, current_id, name, material_id)
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resources.append(resource)
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object_ids.append(current_id)
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current_id += 1
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build = ET.SubElement(model, 'build')
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# If we have only one object, add it directly to build (no assembly)
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# If we have multiple objects, create an assembly
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if len(object_ids) == 1:
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ET.SubElement(build, 'item', {'objectid': str(object_ids[0])})
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else:
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assembly_id = current_id
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assembly = ET.SubElement(resources, 'object', {
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'id': str(assembly_id),
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'name': 'assembly',
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'type': 'model'
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})
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components_el = ET.SubElement(assembly, 'components')
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for object_id in object_ids:
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ET.SubElement(components_el, 'component', {
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'objectid': str(object_id)
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})
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ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
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xml_data = ET.tostring(model, encoding='utf-8', xml_declaration=True)
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with zipfile.ZipFile(path, 'w', compression=zipfile.ZIP_DEFLATED) as zf:
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zf.writestr('[Content_Types].xml', '''<?xml version="1.0" encoding="utf-8"?>\n<Types xmlns="http://schemas.openxmlformats.org/package/2006/content-types"><Default Extension="model" ContentType="application/vnd.ms-package.3dmanufacturing-3dmodel+xml"/><Default Extension="rels" ContentType="application/vnd.openxmlformats-package.relationships+xml"/></Types>''')
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zf.writestr('_rels/.rels', '''<?xml version="1.0" encoding="utf-8"?>\n<Relationships xmlns="http://schemas.openxmlformats.org/package/2006/relationships"><Relationship Type="http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel" Target="/3D/3dmodel.model" Id="rel0"/></Relationships>''')
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zf.writestr('3D/3dmodel.model', xml_data)
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return path
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def save_3mf_parts(meshes: dict[str, trimesh.Trimesh], path: Path):
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"""
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Save meshes as separate objects in a 3MF assembly, similar to nameplate.3mf.
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Each mesh becomes a separate selectable component in BambuStudio.
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"""
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model = ET.Element('model', {
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'xmlns': 'http://schemas.microsoft.com/3dmanufacturing/core/2015/02',
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'xmlns:m': 'http://schemas.microsoft.com/3dmanufacturing/material/2015/02',
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'unit': 'millimeter'
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})
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resources = ET.SubElement(model, 'resources')
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basematerials_id = _add_basematerials(resources)
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# Create separate object entries for each mesh
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object_ids = []
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current_id = 1
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material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2}
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for name, mesh in meshes.items():
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if mesh is None:
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continue
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material_id = material_map.get(name, 0)
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resource = _mesh_to_3mf_object(mesh, current_id, name, material_id)
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resources.append(resource)
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object_ids.append(current_id)
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current_id += 1
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# Create an assembly object that references all the individual objects
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# This is key: the assembly is what gets added to the build, not the individual objects
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assembly_id = current_id
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assembly = ET.SubElement(resources, 'object', {
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'id': str(assembly_id),
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'name': 'logo_assembly',
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'type': 'model'
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})
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components_el = ET.SubElement(assembly, 'components')
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# Add each object as a component in the assembly
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# Identity transform (no translation/rotation)
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for object_id in object_ids:
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ET.SubElement(components_el, 'component', {
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'objectid': str(object_id),
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'transform': '1 0 0 0 1 0 0 0 1 0 0 0' # Identity matrix
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})
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# Add only the assembly to the build (not the individual objects)
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build = ET.SubElement(model, 'build')
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ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
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xml_data = ET.tostring(model, encoding='utf-8', xml_declaration=True)
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with zipfile.ZipFile(path, 'w', compression=zipfile.ZIP_DEFLATED) as zf:
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zf.writestr('[Content_Types].xml', '''<?xml version="1.0" encoding="utf-8"?>\n<Types xmlns="http://schemas.openxmlformats.org/package/2006/content-types"><Default Extension="model" ContentType="application/vnd.ms-package.3dmanufacturing-3dmodel+xml"/><Default Extension="rels" ContentType="application/vnd.openxmlformats-package.relationships+xml"/></Types>''')
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zf.writestr('_rels/.rels', '''<?xml version="1.0" encoding="utf-8"?>\n<Relationships xmlns="http://schemas.openxmlformats.org/package/2006/relationships"><Relationship Type="http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel" Target="/3D/3dmodel.model" Id="rel0"/></Relationships>''')
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zf.writestr('3D/3dmodel.model', xml_data)
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return path
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def save_mesh(mesh, path: Path):
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if mesh is None:
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return None
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mesh.export(path)
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return path
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def main():
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parser = argparse.ArgumentParser(description="Convert a color SVG logo into a layered STL for multi-color printing.")
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parser.add_argument("svg", help="Input SVG file path")
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parser.add_argument("output", help="Base output file path (without extension is fine)")
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parser.add_argument("--width-mm", type=float, default=100.0, help="Final model width in millimeters")
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parser.add_argument("--base-thickness", type=float, default=0.8, help="Thickness of the black base in mm")
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parser.add_argument("--feature-height", type=float, default=1.8, help="Height of the raised logo features above the base in mm")
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parser.add_argument("--png-width", type=int, default=2048, help="Rasterization width for SVG rendering")
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args = parser.parse_args()
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svg_path = Path(args.svg)
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output_prefix = Path(args.output)
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output_prefix.parent.mkdir(parents=True, exist_ok=True)
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base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh = build_logo_meshes(
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svg_path,
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args.width_mm,
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args.base_thickness,
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args.feature_height,
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args.png_width,
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)
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base_path = output_prefix.with_name(output_prefix.stem + "_base.stl")
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green_icon_path = output_prefix.with_name(output_prefix.stem + "_green_icon.stl")
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green_bottom_path = output_prefix.with_name(output_prefix.stem + "_green_bottom.stl")
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white_path = output_prefix.with_name(output_prefix.stem + "_white.stl")
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assembled_stl_path = output_prefix.with_name(output_prefix.stem + "_assembled.stl")
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assembled_3mf_path = output_prefix.with_name(output_prefix.stem + "_assembled.3mf")
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parts_3mf_path = output_prefix.with_name(output_prefix.stem + "_parts.3mf")
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saved_base = save_mesh(base_mesh, base_path)
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saved_green_icon = save_mesh(green_icon_mesh, green_icon_path)
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saved_green_bottom = save_mesh(green_bottom_mesh, green_bottom_path)
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saved_white = save_mesh(white_mesh, white_path)
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# Concatenate all meshes into a single object
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assembled_mesh = trimesh.util.concatenate([m for m in (base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh) if m is not None])
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assembled_mesh.export(assembled_stl_path)
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# For 3MF assembled version, export as a SINGLE mesh object
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# BambuStudio can then use the paint tool to assign colors
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save_3mf({
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'logo': assembled_mesh,
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}, assembled_3mf_path)
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# Export as separate parts in assembly for multi-color selection
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save_3mf_parts({
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'base': base_mesh,
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'green_icon': green_icon_mesh,
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|
'white_text': white_mesh,
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|
'green_text': green_bottom_mesh,
|
|
}, parts_3mf_path)
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|
|
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print("Created files:")
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|
if saved_base:
|
|
print(f" Base STL: {saved_base}")
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|
if saved_green_icon:
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|
print(f" Green icon STL: {saved_green_icon}")
|
|
if saved_green_bottom:
|
|
print(f" Green bottom text STL: {saved_green_bottom}")
|
|
if saved_white:
|
|
print(f" White text STL: {saved_white}")
|
|
print(f" Assembled STL: {assembled_stl_path}")
|
|
print(f" Assembled 3MF: {assembled_3mf_path}")
|
|
print(f" Parts 3MF: {parts_3mf_path}")
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|