added toroid simulator

This commit is contained in:
2026-02-17 11:11:47 -06:00
parent a881a0a381
commit 4df588e09c
6 changed files with 323 additions and 108 deletions

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@@ -145,57 +145,86 @@ def draw_toroid(
# -----------------------------------------------------------------------
# Build layer_index -> wire_centre_radius map (accounts for mixed gauges)
# Drawing geometry.
#
# Layers are wound in order from the bore wall inward. Each layer
# consumes its own wire diameter of radial space. We walk through all
# layers across all windings in ascending layer_index order and accumulate
# the actual radial depth so the centre radius is correct regardless of
# whether wire gauge changes between segments or windings.
# Layer radial positions use the largest wire diameter (_uniform_d) as
# a uniform pitch: visual layer n sits at ID/2 - (n+0.5)*_uniform_d.
# This keeps layer spacing uniform regardless of gauge.
#
# Angular packing uses each segment's actual wire diameter so thinner
# wires pack more tightly and are drawn to scale.
#
# designer.py bumps the layer index on a gauge change even when the
# current layer still has room. For drawing we replay the packing
# using actual wire diameters to determine visual layer assignments,
# so a gauge change mid-layer continues on the same visual ring.
#
# Result: _seg_layer_draw[(w_idx, seg_idx, designer_layer)] =
# (visual_layer_index, start_angle)
# -----------------------------------------------------------------------
# Collect (layer_index, wire_diameter) for every active layer, all windings
_layer_d: dict[int, float] = {}
# --- Largest wire diameter → uniform radial layer pitch ---
_all_diameters: list[float] = []
for wr in winding_results:
for seg in wr.segments:
wire = WireSpec.from_awg(seg.awg)
for lr in seg.layers:
if lr.turns_used > 0 and lr.turns_capacity > 0:
# First winding to touch a layer defines its wire gauge
if lr.layer_index not in _layer_d:
_layer_d[lr.layer_index] = wire.diameter_mm
_all_diameters.append(wire.diameter_mm)
# Walk layers in order to accumulate radial depth from the bore wall
layer_centre_r: dict[int, float] = {}
depth = 0.0
for n in sorted(_layer_d):
d = _layer_d[n]
layer_centre_r[n] = ID / 2.0 - depth - d / 2.0
depth += d
_uniform_d = max(_all_diameters) if _all_diameters else 1.0
# -----------------------------------------------------------------------
# Pre-compute per-layer start angles (shared across all windings) so
# the total winding arc on each layer is centred at the top (π/2).
# -----------------------------------------------------------------------
_layer_total_used: dict[int, int] = {}
for _wr in winding_results:
for _seg in _wr.segments:
for _lr in _seg.layers:
if _lr.turns_used > 0 and _lr.turns_capacity > 0:
n_ = _lr.layer_index
_layer_total_used[n_] = _layer_total_used.get(n_, 0) + _lr.turns_used
# --- Replay packing with actual wire diameters ---
# Track arc consumed (radians) on the current visual layer. Each wire
# of diameter d at ring radius r consumes d/r radians. Advance to the
# next ring when the accumulated arc reaches 2π. This handles mixed
# gauges correctly: the total arc never exceeds one full circumference.
#
# A single designer layer entry may be split across two visual layers
# (when the layer wraps mid-segment), so we store a list of draw calls.
#
# Key: (w_idx, seg_idx, designer_layer_index) ->
# list of (vis_layer, start_angle, turns_to_draw)
# Step = d/r (touching circles), start at 0, wind continuously.
# All segments share the same running angle per layer — they just
# pick up where the previous segment left off and keep going around.
layer_angle_step: dict[int, float] = {}
layer_next_angle: dict[int, float] = {}
for n_ in _layer_total_used:
r_ = layer_centre_r.get(n_, 0.0)
d_ = _layer_d.get(n_, 1.0)
if r_ > 0:
layer_angle_step[n_] = d_ / r_
layer_next_angle[n_] = 0.0
_seg_layer_draw: dict[tuple[int, int, int], list[tuple[int, float, int]]] = {}
vis_layer = 0
vis_arc = 0.0 # arc consumed so far on current visual layer (radians)
for w_idx, wr in enumerate(winding_results):
for seg in wr.segments:
wire = WireSpec.from_awg(seg.awg)
d_actual = wire.diameter_mm
for lr in seg.layers:
if lr.turns_used == 0 or lr.turns_capacity == 0:
continue
turns_left = lr.turns_used
key = (w_idx, seg.segment_index, lr.layer_index)
while turns_left > 0:
r_ = ID / 2.0 - (vis_layer + 0.5) * _uniform_d
if r_ <= 0:
break # no more radial room
step = d_actual / r_ # arc per wire (radians)
available = int((2 * math.pi - vis_arc) / step)
if available <= 0:
vis_layer += 1
vis_arc = 0.0
continue
place = min(turns_left, available)
_seg_layer_draw.setdefault(key, []).append(
(vis_layer, vis_arc, place)
)
vis_arc += place * step
turns_left -= place
if vis_arc >= 2 * math.pi - step * 0.5:
vis_layer += 1
vis_arc = 0.0
# --- Visual layer centre radii ---
_vis_layers_used = set(v for draws in _seg_layer_draw.values() for v, _, _ in draws)
layer_centre_r: dict[int, float] = {
n: ID / 2.0 - (n + 0.5) * _uniform_d for n in _vis_layers_used
}
legend_handles: list[mpatches.Patch] = []
@@ -227,35 +256,28 @@ def draw_toroid(
if lr.turns_used == 0 or lr.turns_capacity == 0:
continue
n = lr.layer_index
r = layer_centre_r.get(n, 0.0)
if r <= 0:
key = (w_idx, seg.segment_index, lr.layer_index)
if key not in _seg_layer_draw:
continue
angle_step = layer_angle_step.get(n, 2.0 * math.pi / max(lr.turns_used, 1))
start_angle = layer_next_angle.get(n, 0.0)
# Draw at true wire radius. Circles are evenly spaced over
# 360° so they tile the ring; they may overlap on outer
# layers (where arc spacing > wire diameter) or underlap on
# very dense inner layers, but the count and colour are correct.
draw_r = d / 2.0
for i in range(lr.turns_used):
a = start_angle + i * angle_step
x = r * math.cos(a)
y = r * math.sin(a)
ax.add_patch(Circle(
(x, y), draw_r,
facecolor=seg_color,
edgecolor=_WIRE_EDGE_COLOR,
linewidth=0.35,
alpha=0.90,
zorder=10 + n,
))
# Advance the angle for the next segment on this layer
layer_next_angle[n] = start_angle + lr.turns_used * angle_step
for vis_n, start_angle, n_turns in _seg_layer_draw[key]:
r = layer_centre_r.get(vis_n, 0.0)
if r <= 0:
continue
angle_step = d / r
for i in range(n_turns):
a = start_angle + i * angle_step
x = r * math.cos(a)
y = r * math.sin(a)
ax.add_patch(Circle(
(x, y), draw_r,
facecolor=seg_color,
edgecolor=_WIRE_EDGE_COLOR,
linewidth=0.35,
alpha=0.90,
zorder=10 + vis_n,
))
# Segment legend entry
awg_tag = f" AWG {seg.awg}" if len(set(awg_list)) > 1 else ""
@@ -356,7 +378,7 @@ if __name__ == "__main__":
core = ToroidCore(ID_mm=21.5, OD_mm=46.5, height_mm=22.8)
primary = WindingSpec(
awg=[22, 22],
awg=[20, 22],
taps=[0, 25, 50],
name="primary",
)