#include "display_manager.hpp" #include static const char *TAG = "display_manager"; DisplayManager DisplayManager::instance; DisplayManager& DisplayManager::getInstance() { return instance; } void DisplayManager::init() { ESP_LOGI(TAG, "Initializing display (800x480)"); // TODO: Initialize actual display hardware // - RGB LCD configuration // - SPI/I2C initialization // - GPIO setup ESP_LOGI(TAG, "Display initialized successfully"); } void DisplayManager::update() { // TODO: Update display with frame buffer } void DisplayManager::createMainScreen() { ESP_LOGI(TAG, "Creating main screen"); // TODO: LVGL screen creation } void DisplayManager::createStatusBar() { ESP_LOGI(TAG, "Creating status bar"); // TODO: Status bar UI } void DisplayManager::updateStatusText(const char* text) { ESP_LOGI(TAG, "Status: %s", text); // TODO: Update LVGL label }