adding web flasher tool
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68
flash_tool/ESP32_WebFlasher_macOS.spec
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68
flash_tool/ESP32_WebFlasher_macOS.spec
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# -*- mode: python ; coding: utf-8 -*-
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# PyInstaller spec file for macOS executable (Web-based UI)
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block_cipher = None
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a = Analysis(
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['web_flasher.py'],
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pathex=[],
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binaries=[],
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datas=[
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('templates', 'templates'),
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],
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hiddenimports=[
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'serial.tools.list_ports',
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'flask',
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'jinja2',
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'werkzeug',
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'flask_socketio',
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'socketio',
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'engineio.async_drivers.threading',
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],
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hookspath=[],
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hooksconfig={},
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runtime_hooks=[],
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excludes=[],
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win_no_prefer_redirects=False,
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win_private_assemblies=False,
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cipher=block_cipher,
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noarchive=False,
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)
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pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
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exe = EXE(
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pyz,
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a.scripts,
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a.binaries,
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a.zipfiles,
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a.datas,
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[],
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name='ESP32_Flasher',
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debug=False,
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bootloader_ignore_signals=False,
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strip=False,
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upx=True,
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upx_exclude=[],
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runtime_tmpdir=None,
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console=False, # macOS app bundle (no console window)
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disable_windowed_traceback=False,
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argv_emulation=False,
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target_arch=None,
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codesign_identity=None,
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entitlements_file=None,
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)
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# Create macOS app bundle
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app = BUNDLE(
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exe,
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name='ESP32_Flasher.app',
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icon=None, # Add path to .icns file if you have one
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bundle_identifier='com.soundshot.esp32flasher',
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info_plist={
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'NSPrincipalClass': 'NSApplication',
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'NSHighResolutionCapable': 'True',
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'CFBundleShortVersionString': '1.0.0',
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'CFBundleDisplayName': 'ESP32 Flasher',
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},
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)
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