Files
soundshot/flash_tool/ESP32_Flasher_macOS.spec
2025-10-13 18:54:50 -05:00

57 lines
1.3 KiB
Python

# -*- mode: python ; coding: utf-8 -*-
# PyInstaller spec file for macOS executable
block_cipher = None
a = Analysis(
['gui_flasher.py'],
pathex=[],
binaries=[],
datas=[('requirements.txt', '.')],
hiddenimports=['serial.tools.list_ports'],
hookspath=[],
hooksconfig={},
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False,
)
pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
exe = EXE(
pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name='ESP32_Flasher',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
upx_exclude=[],
runtime_tmpdir=None,
console=False, # macOS app bundle (no console window)
disable_windowed_traceback=False,
argv_emulation=False,
target_arch=None,
codesign_identity=None,
entitlements_file=None,
)
# Create macOS app bundle
app = BUNDLE(
exe,
name='ESP32_Flasher.app',
icon=None, # Add path to .icns file if you have one
bundle_identifier='com.soundshot.esp32flasher',
info_plist={
'NSPrincipalClass': 'NSApplication',
'NSHighResolutionCapable': 'True',
},
)