Fix SVG to STL conversion for multi-color 3D printing
Split green features into separate non-overlapping parts to fix slicing issues. Key changes: - Split green mask into icon (top) and text (bottom) using white text as separator - Create 4 separate parts: base, green_icon, white_text, green_text - Parts positioned at same Z height but don't overlap in XY space - Assembly structure matches nameplate.3mf (components with identity transforms) - Fixed polygon detection: reduced min_size, added preserve_topology - Added mesh repair logic to ensure watertight meshes - Updated material maps for new part names Files: - svg_logo_to_stl.py: Main conversion script with green split logic - Color logo - no background.svg: Source SVG file - command.txt: Usage documentation with working parameters - requirements.txt: Python dependencies - .gitignore: Exclude output files and debug images Minimum scale: 254mm width for 0.4mm nozzle (smaller features too thin to print) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -20,9 +20,10 @@ def render_svg_to_image(svg_path: Path, pixel_width: int = 2048) -> Image.Image:
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return Image.open(png_output).convert("RGBA")
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def clean_mask(mask: np.ndarray, min_size: int = 32) -> np.ndarray:
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def clean_mask(mask: np.ndarray, min_size: int = 10) -> np.ndarray:
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# Use smaller min_size to preserve small features like parts of the icon
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if min_size > 0:
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cleaned = morphology.remove_small_objects(mask, max_size=min_size - 1)
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cleaned = morphology.remove_small_objects(mask, min_size=min_size)
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else:
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cleaned = mask
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structure = np.ones((3, 3), dtype=bool)
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@@ -49,8 +50,10 @@ def signed_area(coords: np.ndarray) -> float:
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return 0.5 * np.sum(x[:-1] * y[1:] - x[1:] * y[:-1])
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def mask_to_polygons(mask: np.ndarray, min_area: float = 10.0, simplify_tolerance: float = 1.0):
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def mask_to_polygons(mask: np.ndarray, min_area: float = 1.0, simplify_tolerance: float = 0.25, debug=False):
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contours = measure.find_contours(mask.astype(np.uint8), 0.5)
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if debug:
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print(f" Found {len(contours)} contours")
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shapes: list[tuple[Polygon, float]] = []
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for contour in contours:
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if contour.shape[0] < 4:
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@@ -86,15 +89,22 @@ def mask_to_polygons(mask: np.ndarray, min_area: float = 10.0, simplify_toleranc
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hole_list.append(hole.exterior.coords)
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assigned_holes.add(hole)
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poly = Polygon(exterior.exterior.coords, hole_list)
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poly = poly.simplify(simplify_tolerance)
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poly = poly.simplify(simplify_tolerance, preserve_topology=True)
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if poly.is_valid and poly.area >= min_area:
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polygons.append(poly)
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elif debug:
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print(f" Skipped polygon: valid={poly.is_valid}, area={poly.area:.1f}")
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for hole in holes:
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if hole not in assigned_holes:
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poly = hole.simplify(simplify_tolerance)
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poly = hole.simplify(simplify_tolerance, preserve_topology=True)
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if poly.is_valid and poly.area >= min_area:
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polygons.append(poly)
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elif debug:
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print(f" Skipped unassigned hole: valid={poly.is_valid}, area={poly.area:.1f}")
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if debug:
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print(f" Output: {len(polygons)} polygons (from {len(exteriors)} exteriors, {len(holes)} holes)")
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return polygons
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@@ -115,7 +125,37 @@ def create_extruded_mesh(polygons, height_mm: float, scale: float, y_flip: bool
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meshes.append(mesh)
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except Exception:
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continue
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return trimesh.util.concatenate(meshes) if meshes else None
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if not meshes:
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return None
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# Process each mesh individually to ensure they're watertight
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watertight_meshes = []
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skipped_count = 0
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for mesh in meshes:
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# Try to make it watertight
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trimesh.repair.fill_holes(mesh)
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trimesh.repair.fix_normals(mesh)
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trimesh.repair.fix_winding(mesh)
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# If still not watertight, try to split and fix components
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if not mesh.is_watertight:
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# Split into connected components
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components = mesh.split(only_watertight=False)
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for comp in components:
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trimesh.repair.fill_holes(comp)
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if comp.is_watertight or comp.is_volume:
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watertight_meshes.append(comp)
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else:
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skipped_count += 1
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else:
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watertight_meshes.append(mesh)
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if not watertight_meshes:
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# Fallback: return combined mesh even if not perfect
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return trimesh.util.concatenate(meshes)
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return trimesh.util.concatenate(watertight_meshes)
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def build_logo_meshes(svg_path: Path, width_mm: float, base_thickness: float, feature_height: float, png_width: int):
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@@ -128,19 +168,45 @@ def build_logo_meshes(svg_path: Path, width_mm: float, base_thickness: float, fe
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green_mask = clean_mask(color_mask(img_array, (57, 233, 145), tolerance=80))
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white_mask = clean_mask(white_color_mask(img_array, min_brightness=220))
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green_polys = mask_to_polygons(green_mask)
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# Split green mask into top (icon) and bottom (text) regions
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# Find where white text is located to use as separator
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white_rows = np.any(white_mask, axis=1)
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white_y_coords = np.where(white_rows)[0]
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if len(white_y_coords) > 0:
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white_y_mid = (white_y_coords[0] + white_y_coords[-1]) // 2
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# Green icon: everything above white text
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green_icon_mask = green_mask.copy()
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green_icon_mask[white_y_coords[0]:, :] = False # Zero out everything from white text onwards
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# Green bottom text: everything below white text
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green_bottom_mask = green_mask.copy()
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green_bottom_mask[:white_y_coords[-1], :] = False # Zero out everything before end of white text
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green_icon_polys = mask_to_polygons(green_icon_mask)
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green_bottom_polys = mask_to_polygons(green_bottom_mask)
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else:
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# No white text found, treat all green as one
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green_icon_polys = mask_to_polygons(green_mask)
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green_bottom_polys = []
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white_polys = mask_to_polygons(white_mask)
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base = trimesh.creation.box(extents=(width_mm, height_mm, base_thickness))
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base.apply_translation((width_mm / 2.0, height_mm / 2.0, base_thickness / 2.0))
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green_mesh = create_extruded_mesh(green_polys, feature_height, scale)
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# Features sit exactly on top of the base (no overlap to avoid slicing issues)
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green_icon_mesh = create_extruded_mesh(green_icon_polys, feature_height, scale)
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green_bottom_mesh = create_extruded_mesh(green_bottom_polys, feature_height, scale)
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white_mesh = create_extruded_mesh(white_polys, feature_height, scale)
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for mesh in (green_mesh, white_mesh):
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for mesh in (green_icon_mesh, green_bottom_mesh, white_mesh):
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if mesh is not None:
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# Position features to start exactly at the top of the base
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mesh.apply_translation((0.0, height_mm, base_thickness))
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return base, green_mesh, white_mesh
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return base, green_icon_mesh, green_bottom_mesh, white_mesh
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def _mesh_to_3mf_object(mesh: trimesh.Trimesh, object_id: int, name: str, material_id: int) -> ET.Element:
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@@ -196,30 +262,35 @@ def save_3mf(meshes: dict[str, trimesh.Trimesh], path: Path):
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object_ids = []
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current_id = 1
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material_map = {'base': 1, 'green': 2, 'white': 3}
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material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2, 'logo': 0}
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for name, mesh in meshes.items():
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if mesh is None:
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continue
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material_id = material_map.get(name, 1)
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material_id = material_map.get(name, 0)
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resource = _mesh_to_3mf_object(mesh, current_id, name, material_id)
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resources.append(resource)
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object_ids.append(current_id)
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current_id += 1
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assembly_id = current_id
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assembly = ET.SubElement(resources, 'object', {
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'id': str(assembly_id),
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'name': 'assembly',
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'type': 'model'
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})
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components_el = ET.SubElement(assembly, 'components')
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for object_id in object_ids:
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ET.SubElement(components_el, 'component', {
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'objectid': str(object_id)
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})
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build = ET.SubElement(model, 'build')
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ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
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# If we have only one object, add it directly to build (no assembly)
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# If we have multiple objects, create an assembly
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if len(object_ids) == 1:
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ET.SubElement(build, 'item', {'objectid': str(object_ids[0])})
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else:
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assembly_id = current_id
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assembly = ET.SubElement(resources, 'object', {
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'id': str(assembly_id),
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'name': 'assembly',
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'type': 'model'
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})
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components_el = ET.SubElement(assembly, 'components')
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for object_id in object_ids:
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ET.SubElement(components_el, 'component', {
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'objectid': str(object_id)
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})
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ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
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xml_data = ET.tostring(model, encoding='utf-8', xml_declaration=True)
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with zipfile.ZipFile(path, 'w', compression=zipfile.ZIP_DEFLATED) as zf:
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@@ -230,29 +301,52 @@ def save_3mf(meshes: dict[str, trimesh.Trimesh], path: Path):
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def save_3mf_parts(meshes: dict[str, trimesh.Trimesh], path: Path):
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"""
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Save meshes as separate objects in a 3MF assembly, similar to nameplate.3mf.
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Each mesh becomes a separate selectable component in BambuStudio.
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"""
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model = ET.Element('model', {
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'xmlns': 'http://schemas.microsoft.com/3dmanufacturing/core/2015/02',
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'xmlns:m': 'http://schemas.microsoft.com/3dmanufacturing/material/2015/02',
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'unit': 'millimeter'
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})
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resources = ET.SubElement(model, 'resources')
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_add_basematerials(resources)
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basematerials_id = _add_basematerials(resources)
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# Create separate object entries for each mesh
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object_ids = []
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current_id = 1
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material_map = {'base': 1, 'green': 2, 'white': 3}
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material_map = {'base': 0, 'green_icon': 1, 'green_text': 1, 'white_text': 2}
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for name, mesh in meshes.items():
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if mesh is None:
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continue
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material_id = material_map.get(name, 1)
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material_id = material_map.get(name, 0)
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resource = _mesh_to_3mf_object(mesh, current_id, name, material_id)
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resources.append(resource)
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object_ids.append(current_id)
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current_id += 1
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build = ET.SubElement(model, 'build')
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# Create an assembly object that references all the individual objects
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# This is key: the assembly is what gets added to the build, not the individual objects
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assembly_id = current_id
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assembly = ET.SubElement(resources, 'object', {
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'id': str(assembly_id),
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'name': 'logo_assembly',
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'type': 'model'
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})
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components_el = ET.SubElement(assembly, 'components')
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# Add each object as a component in the assembly
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# Identity transform (no translation/rotation)
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for object_id in object_ids:
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ET.SubElement(build, 'item', {'objectid': str(object_id)})
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ET.SubElement(components_el, 'component', {
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'objectid': str(object_id),
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'transform': '1 0 0 0 1 0 0 0 1 0 0 0' # Identity matrix
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})
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# Add only the assembly to the build (not the individual objects)
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build = ET.SubElement(model, 'build')
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ET.SubElement(build, 'item', {'objectid': str(assembly_id)})
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xml_data = ET.tostring(model, encoding='utf-8', xml_declaration=True)
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with zipfile.ZipFile(path, 'w', compression=zipfile.ZIP_DEFLATED) as zf:
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@@ -283,7 +377,7 @@ def main():
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output_prefix = Path(args.output)
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output_prefix.parent.mkdir(parents=True, exist_ok=True)
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base_mesh, green_mesh, white_mesh = build_logo_meshes(
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base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh = build_logo_meshes(
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svg_path,
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args.width_mm,
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args.base_thickness,
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@@ -292,40 +386,48 @@ def main():
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)
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base_path = output_prefix.with_name(output_prefix.stem + "_base.stl")
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green_path = output_prefix.with_name(output_prefix.stem + "_green.stl")
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green_icon_path = output_prefix.with_name(output_prefix.stem + "_green_icon.stl")
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green_bottom_path = output_prefix.with_name(output_prefix.stem + "_green_bottom.stl")
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white_path = output_prefix.with_name(output_prefix.stem + "_white.stl")
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assembled_stl_path = output_prefix.with_name(output_prefix.stem + "_assembled.stl")
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assembled_3mf_path = output_prefix.with_name(output_prefix.stem + "_assembled.3mf")
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parts_3mf_path = output_prefix.with_name(output_prefix.stem + "_parts.3mf")
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saved_base = save_mesh(base_mesh, base_path)
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saved_green = save_mesh(green_mesh, green_path)
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saved_green_icon = save_mesh(green_icon_mesh, green_icon_path)
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saved_green_bottom = save_mesh(green_bottom_mesh, green_bottom_path)
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saved_white = save_mesh(white_mesh, white_path)
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assembled_mesh = trimesh.util.concatenate([m for m in (base_mesh, green_mesh, white_mesh) if m is not None])
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# Concatenate all meshes into a single object
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assembled_mesh = trimesh.util.concatenate([m for m in (base_mesh, green_icon_mesh, green_bottom_mesh, white_mesh) if m is not None])
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assembled_mesh.export(assembled_stl_path)
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# For 3MF assembled version, export as a SINGLE mesh object
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# BambuStudio can then use the paint tool to assign colors
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save_3mf({
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'base': base_mesh,
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'green': green_mesh,
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'white': white_mesh,
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'logo': assembled_mesh,
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}, assembled_3mf_path)
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# Export as separate parts in assembly for multi-color selection
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save_3mf_parts({
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'base': base_mesh,
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'green': green_mesh,
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'white': white_mesh,
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'green_icon': green_icon_mesh,
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'white_text': white_mesh,
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'green_text': green_bottom_mesh,
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}, parts_3mf_path)
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print("Created files:")
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if saved_base:
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print(f" Base STL: {saved_base}")
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if saved_green:
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print(f" Green STL: {saved_green}")
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print(f" Base STL: {saved_base}")
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if saved_green_icon:
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print(f" Green icon STL: {saved_green_icon}")
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if saved_green_bottom:
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print(f" Green bottom text STL: {saved_green_bottom}")
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if saved_white:
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print(f" White STL: {saved_white}")
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print(f" Assembled STL: {assembled_stl_path}")
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print(f" Assembled 3MF: {assembled_3mf_path}")
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print(f" Parts 3MF: {parts_3mf_path}")
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print(f" White text STL: {saved_white}")
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print(f" Assembled STL: {assembled_stl_path}")
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print(f" Assembled 3MF: {assembled_3mf_path}")
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print(f" Parts 3MF: {parts_3mf_path}")
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if __name__ == "__main__":
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Block a user